In previous Burnout games, "Crash Mode", was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has you bounce the vehicle Around for as long as possible to gain points. During a race players may now take any route to get to the destination. Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the Ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types. Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash. If the player's car manages to retain all four wheels and does not break its chassis, the player can drive out of the crash and continue playing; this is called a "driveway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the cares in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.